AR applications are made to be used in "real world" situations. Therefore, it is almost impossible to include all variables that a user might encounter. Unity MARS' great strength, however, is to simulate exactly these "real world situations". This allows developers to greatly simplify the prototyping phase without producing a lot of code.
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Anyone who has already developed AR apps knows the usual problems. There is an incredible amount to consider in order for the app to work properly. A separate build must be created and played on a device for each test procedure. Once these countless testing procedures have been gone through for a prototype, it can be proudly claimed that the prototype phase has been passed.
Unity MARS prevents exactly this problem. Thanks to the technology, developers can focus on the essentials. It is incredibly easy to insert objects, set conditions and test the project.
Any new product with new features, especially on this scale, needs some learning time at first. However, this time is very well invested. Especially when working on future AR projects should happen faster and easier. Furthermore, the improved workflow allows for many more iterations. These allow a higher quality of the app in less time.
Whoever wants to use Unity MARS can currently purchase a license for 50€ / month (or 600€ / year). Unity also offers a free 45-day trial period. This allows all AR developers to first convince themselves of the strong simplification. In the studio, we will use Unity MARS for AR projects in the future
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