Before animating can begin, the figure or object to be animated must first be created. For a 2D animation, care must be taken to create layers of the drawing cleanly and in the correct order. Equally important is the correct naming of the individual layers. This has the advantage that less time is needed for sorting or editing afterwards. For 3D animation, it is also important to work cleanly during modeling and to name individual objects correctly. This way, fewer, or in the best case, no complications can occur later that disturb the workflow. The better the source material is prepared, the easier the next steps will be.
Good preparation is essential for better 2D animation. Additionally, it helps to reduce the time needed. Before starting the animation, suitable references should be viewed. This will give you an idea and a feeling for the final animation. Then the key poses are determined and a keyframe is set at the respective position. With the help of keyframe interpolation, a rough animation is created to determine the timing. Then the details are worked out and the dynamics within the animation are changed with the help of keyframe offsets or dopesheet curves. Finally, the animation is played back at different speeds to get out of tunnel vision and spot any mistakes. These tips make the workflow run much more smoothly by making all steps as efficient as possible. Interruptions caused by changes to assets (or keyframes) are kept to a minimum. With as few interruptions as possible, the workflow is improved, and so is the quality of the work.