12 tips for Unity users

Game production

Short description

In this article we give some tips for getting started and working in Unity.

1 - Text editing

The Text shortcut can be used to display text in bold. <color=red>Text</color> colours a section of text red. With <size=15>Text</size> the font size can be adjusted. <align=center>Text</align> centres a section of text.

2 - Search for scripts

You can search for scripts in the hierarchy. To do this, simply enter the name of the script and all objects that have the script will be listed.

3 - Layer menu

If the layers are marked with a ‘/’, a smaller submenu is created in the layer menu. This provides a better overview.

4 - Calculating in the inspector

Calculations can be performed in the inspector using +, -, * and /. If, for example, an object is to be moved by 3 units in the Y direction, this can be done by entering ‘+3’ and pressing the Enter key. If the position is to be increased by a multiple, ‘*’ can be used. In this way, a multiplication can be calculated.

5 - Full screen

Full screen mode can be switched on and off in every window with ‘Shift+Space’. This is a very useful shortcut for the workflow.

6 - Focussing

If an object is no longer found, you can click on it in the hierarchy and press ‘F’; it will then be focussed.

Are you ready to bring your game vision to life? Contact us today to learn more about how we can help you successfully bring your ideas to life with our game development services!

7 - Set camera

If the camera object is to be matched with the scene camera, it can be clicked in the hierarchy and ‘Ctrl+Shift+F’ pressed. This makes it easy to set the position of the camera.

8 - Reverse animation

In the Animator, an animation with ‘-1’ in the speed line can be played backwards.

9 - Organisation in the hierarchy

To maintain an overview in the hierarchy, an Empty Game Object can be used as a ‘folder’.

10 - Select colours

If a colour is to be found with the pipette tool, a colour can also be selected outside of Unity. This means that a colour from another file or another program can also be used.

11 - Snapping

If ‘Ctrl’ is held down and an object is moved, it is snapped to the grid. This function can be customised under Edit-Snap Settings.

12 - Colour of the play mode

To prevent progress from being lost because the project was in play mode, the colour of the play mode can be adjusted. A colour can be selected under Edit-Preferences-Color in order to immediately notice whether the user is in play mode.

Questions & Wishes

We hope you like our article and would like to invite you to share your thoughts and questions on the topic with us. If you have any questions, comments or feedback on the content of this article, please don't hesitate to let us know in the comments section. We're always happy to hear from our readers and engage in meaningful discussions about game development.
Just ask us anything you want to know and we'll do our best to provide the answers you're looking for. Thank you for your support and we look forward to hearing from you!

Comment form

Write comment

* These fields are required

Comments

Comments

No Comments

More exciting articles

Unity UIToolkit

Unity modernizes the user interfaces and functionalities for developers. UIToolkit is intended to be a simplified solution for UI element creation and…