
By Danielle Kern · 5 min. read · Last updated: 7/9/2026
Gamification in Healthcare: Motivation as Medicine
Living healthily sounds simple, but in everyday life it often fails for one reason: motivation. This is exactly where gamification in healthcare comes in. It packages health topics playfully and helps people move more, eat healthier, or cope better with an illness. This article shows how it works and what examples exist.
What Is Gamification?
Gamification is the application of game-typical elements in a non-game context. It is used in many areas, from entertainment to education to health. In healthcare, information about fitness, nutrition, and well-being is conveyed playfully, usually through apps that are both informative and entertaining.
Serious Games for Health
Many of these applications fall under serious games, that is, games that convey knowledge in an entertaining way. A well-known example is "Dr. Kawashima's Brain Training," released for the Nintendo DS in 2006, which trains cognitive and motor skills with small mini-games. A version for the Nintendo Switch has existed since 2020.

Gamified apps motivate people to pay attention to fitness and health
How Gamification Helps With Health
A healthy lifestyle requires motivation, and many small successes keep it alive. Gamification makes these successes visible, for example through short game levels. Quests can set a specific location as a goal that you have to reach on foot or jogging. Apps like "Zombies, Run!" or "The Walk" use exactly this principle. Fitness and nutrition apps also raise health awareness this way. The tools include challenges, team tasks, rewards, and point-based reward systems, along with the ambition to complete daily missions or climb a leaderboard.
The Example of Pokémon Go
One of the best-known mobile games of all, "Pokémon Go," demonstrates the effect impressively. The geolocation game rewards distances covered, for example to hatch an egg, and since 2016 has prompted millions of people to go outside and move. Even many young people who otherwise spend a lot of time in front of screens were lured outdoors this way. Remarkably, movement was not the game's original goal at all; it emerged as a welcome side effect.

Pokémon Go was released in 2016 and broke numerous records in no time
Apps for the Chronically Ill
Gamification also helps in dealing with illnesses. There are apps that make everyday life easier for the chronically ill and promote health-conscious behavior. One example is "MySugr" for people with diabetes: the app keeps a diary with motivational messages, captures important therapy data at a glance, and can be synchronized with measuring devices.
Having Gamified Health Applications Developed
Gamification can get people to take better care of their health, whether through more movement or through support in everyday life with an illness. But for such an app to truly motivate and not end up in a drawer after a few days, the game mechanics have to be well thought out. That is exactly what we specialize in at Studio Merkas. If you are planning a health or fitness application with gamification, let's talk about it.
More articles

Gamification
Gamification in Marketing: Attention and Brand Loyalty
Gamification in marketing turns passive viewers into active users. We show how brands like Starbucks, Nike, and Duolingo use it to win attention and loyalty.

Gamification
Gamification in Medical Technology: Learning Without Risk
Gamification trains aspiring doctors and professionals through simulations without endangering lives. We show applications, examples, and the success factors.
Ready to get started?
Let’s start your project.
We appreciate your interest in working with us. Whether you have an idea, a proposal, a question, or need assistance in another area, we’ll get back to you quickly—within 24 hours.
Free initial consultation
Response within 24h
No commitment
Contact
Get in touch
Opening Hours
Mon – Fri, 9:00 – 17:00Response Time
Within 24 hours