Studio Merkas
Media, Entertainment & Culture

Game development from Stuttgart

Games, animation and XR for media and brands. From the first idea to release, with a fixed team and regular updates.

Clients and partners

KOSMOSSnoop Dogg

Your idea, our team

Whether branded game, explainer animation or museum installation: we bring your idea to life instead of taking it over. You get fixed contacts, a game design document as a shared basis and milestones where you can play the progress yourself. We also work on behalf of agencies.

Services

What we build for media, brands and culture

Typical applications in this sector. Your project is not on the list? Talk to us anyway, we build beyond it too.

Game development on commission

  • Concept, prototype and vertical slice
  • Through to release on web, mobile and PC
  • With Unity, Unreal or Three.js

2D and 3D animation

  • Trailers and explainer videos
  • Tutorials, for example for CATAN
  • Characters and worlds

XR and installations

  • VR and AR applications
  • Interactive exhibitions
  • For museums and cultural venues

Branded games and formats

  • Games for brands and campaigns
  • Virtual characters like Torro
  • For social media and events

Example projects

What this looks like in practice

Torro, the Avenger
VTubing

Torro, the Avenger

VTuber character for live streams and interactive events.
Torro
CATAN Tutorial Videos
Tutorial animations

CATAN Tutorial Videos

Tutorial animations for CATAN, another collaboration with KOSMOS.
Franckh-Kosmos Publishing, LLC

Client voice

„Competent delivery of our animation project, a likeable contact and flexible adaptation to our needs. Working with Studio Merkas was a lot of fun.“
Niklas WankNiklas WankDigital Product Designer, KOSMOSproject in the middleCATAN Tutorial Videos

First step

Free first conversation about your game idea

We talk about idea, audience and scope and then send you a quote. We work out the game design document together before development starts.

Why Studio Merkas

What you get with us

  1. One studio

    Everything from one source

    Concept, design, 3D, development and hosting sit in the same studio. No chain of agency and subcontractors.

    One counterpart from the first conversation to operation

  2. Game development

    Games are our core

    We develop games, animation and XR, including our own titles. You work with a team that knows what makes a game good.

    For example the CATAN tutorial videos for KOSMOS

  3. Technology

    Technology as needed

    PC, web, iOS and Android, Unity or Unreal. We use what suits your idea and your audience.

    Builds you can play yourself

  4. Stuttgart

    In person, on site

    A studio in Stuttgart that you can visit, and a fixed contact person from the start.

    First conversation also online

Process

Four steps to your application

No risk for you: the first conversation is free, and you only decide once you have seen our quote. After that, you can see what we are working on in every phase.

Step 1Free first conversation
Step 2Requirements
Step 3Development
Step 4Handover or operation

No obligation, online or at our studio

You tell us about your idea, your audience and the platform. We ask the right questions and tell you openly what is feasible.

Afterwards you have
A quote with cost framework and statement of work for your game or format

Together we define what the game needs to do. The game design document is created with you along the way. Where it makes sense, development starts in parallel.

Afterwards you have
An agreed concept of what the game does, so it is clear what you get before work really starts

With fixed milestones

You see the current state regularly and tell us what to adjust. That way there are no surprises at the end.

Afterwards you have
Playable builds you can try out directly

You receive the finished game through to release. Or we take over hosting, maintenance and updates after launch.

Afterwards you have
A finished game and a fixed contact person going forward

Frequently asked questions

Contact

Tell us about your idea

What kind of game or format, for which platform, and is there already a concept? A few sentences are enough. Niko will get back to you and arrange a free first conversation.

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Knowledge

Further reading

Game Design Tips: 8 Strategies for Successful Game Development
Game Development

Game Design Tips: 8 Strategies for Successful Game Development

8 practical game design tips for better games: from storytelling to social media – for indie developers and studios.
What Is VTubing? Meaning, Technology, and Getting Started
Streaming

What Is VTubing? Meaning, Technology, and Getting Started

VTubing explained: what a VTuber is, how the technology behind the virtual avatars works, and what hardware and software you need to get started yourself.
History of the Unreal Engine: From 1998 to Unreal Engine 5
Game Production

History of the Unreal Engine: From 1998 to Unreal Engine 5

From its beginnings in 1998 to Unreal Engine 5: how Epic's game engine has evolved over more than 25 years, which games it shaped, and what it can do today.

Other sectors

Technology, Industry & Production
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Technology & Research
Learning games and simulations for research and science communication
Business, Management & Marketing
Recruiting games and gamification for training, trade fairs and marketing
Society & Social Impact
Serious games and apps for foundations, associations and social organisations